-
consists of
various continents and islands,
including Faerûn, Kara-Tur,
Zakhara, Maztica, Osse,
Anchorome and Katashaka, a sub-Saharan-like
continent south...
-
Nights as a
theme and is set in the land of
Zakhara,
called the Land of Fate. Thematically, the land of
Zakhara is a
blend of the
historical Muslim Caliphates...
- (844/2–835/4 BCE) The
unnamed prince of
Zakhara (c. 2315 BCE)
Ungapi (c. 2315 BCE).
Regent of
Zakhara The
unnamed king of
Zakhara (after 2254 BCE)
Kisari (c. 2071–c...
-
original setting of the D&D
Oriental Adventures campaign setting,: 103 and
Zakhara, home to the
Arabian Nights setting Al-Qadim, are also on this continent...
-
published in 1987 by TSR. The
other continents of
Toril include Kara-Tur,
Zakhara, Maztica, and
other yet
unspecified landm****es. Kara-Tur,
roughly corresponding...
- ********ins, and a land
unified by
belief in the
power of Fate. The land,
named Zakhara, is
located near the
southern border of the
continent of Faerûn, the main...
-
Variants Description Genie of
Zakhara, Dao
Monstrous Compendium Volume One (1989),
Monstrous Manual (1993)
Genie of
Zakhara,
Djinni Monstrous Compendium...
-
published in 1992. The Land of Fate set
described the
fictional land of
Zakhara in the Al-Qadim
campaign setting at length. Land of Fate
describes the...
-
Complete Sha'ir's
Handbook covers sha'irs and also the
elemental mages of
Zakhara.
Presented in the
familiar "Complete Handbook" format. it
gives role-playing...
-
campaign setting,
which focuses on the
fictional land of
Zakhara. The book
describes Zakhara's prin****l city, the
Golden City of
Huzuz – huge, filled...