- project, as a real-time wargame,
first came when
Atomic president Keith Zabalaoui encountered Dune II. Dr.
Steven Silver, a
specialist in post-traumatic...
- surname; but
there the
similarity ends. The game was
written by
Keith Zabalaoui for
Sierra On-Line in 1983. Sierra,
which had
published Ultima II, named...
- sole
author of the game, with the
exception of
title artwork by
Keith Zabalaoui. The game
attempts to
bring the
gameplay of pen-and-paper role-playing...
-
commercially successful, with
worldwide sales of
roughly 200,000
units by 1999.
Zabalaoui said that the game
outsold Atomic Games'
earlier efforts by
around ten...
- Austin, Texas,
specializing in wargames. The
company was
founded by
Keith Zabalaoui in 1989, and is best
known for
developing the
Close Combat series of real-time...
- Mindscape". CNN Money.
Archived from the
original on
February 16, 2005.
Zabalaoui,
Keith (September 1999). "A Note From the President;
Computer Games for...
-
other game designers. In one
article in a
computer games magazine,
Keith Zabalaoui,
former NASA
programmer and one of the
designers of the
Close Combat series...
-
Drash 1983 2003 Role-playing
video game
Proprietary Proprietary Keith Zabalaoui /
Sierra On-Line On 11 June 2003, the game was
ported to PC (under GPLv2...
-
sales of
roughly 200,000
units by
February 1999.
Atomic Games' head
Keith Zabalaoui said that the
first two
Close Combat titles each
outsold the company's...
- 42.
Zabalaoui,
Keith (December 4, 1998). "Designer Diaries:
Close Combat III". GameSpot.
Archived from the
original on
April 28, 1999.
Zabalaoui, Keith;...