- an
animation in
UBIart Framework". www.
ubi.com. June 7, 2010.
Retrieved July 22, 2014.
William Audureau (September 23, 2013). "
UbiArt Framework: small...
- for
Holiday 2006".
ubi.com. 5
April 2006.
Archived from the
original on 31
August 2011. "How do you
create an
animation in
UBIart Framework?". Archived...
-
development (June 14, 2010). "
Ubiart's blog » Blog Archive »
About the
things we use in
UbiArt Framework".
Ubi-
art.uk.
ubi.com.
Archived from the original...
-
based on the
animated Disney series Gravity Falls. The game
utilizes the
UbiArt Framework engine, and was
released for the
Nintendo 3DS on
October 20, 2015...
-
adventure games as well as
titles like The Cave.
Valiant Hearts utilises UbiArt Framework which was
previously used in
Rayman Legends. Upon release, The...
-
Stadia in
August and
October 2021, respectively. The game is
powered by the
UbiArt Framework game engine. The game's
story takes place in the
fictional land...
-
collaborated with Eric
Chahi on From Dust. The
studio also
developed the
UbiArt Framework engine, used in
titles like
Rayman Origins,
Rayman Legends and...
-
games with photo-realistic graphics,
Ubisoft Montpellier developed the
UbiArt Framework engine,
which the
studio used for
Rayman Origins, its
sequel Rayman...
-
Ubisoft Entertainment SA (/ˈjuːbisɒft/; French: [ybisɔft];
formerly Ubi Soft
Entertainment SA) is a
French video game
publisher headquartered in Saint-Mandé...
- GPL
Exports HTML
without server. Used for text
games and
visual novels.
UbiArt Framework C++ Yes 2.5D Cross-platform
Rayman Origins,
Rayman Legends, Child...