-
Summer School series.[citation needed]
Togelius co-edited the book
Procedural Content Generation Book for games.
Togelius was
described by
Kenneth O. Stanley...
- Todd, Graham; Earle, Sam; Nasir,
Muhammad Umair; Green,
Michael Cerny;
Togelius,
Julian (2023). "Level
Generation Through Large Language Models". Proceedings...
- on
Artificial Neural Networks ICANN'07. Bayer, Justin; Wierstra, Daan;
Togelius, Julian; Schmidhuber,
Juergen (2009). "Evolving
memory cell structures...
-
Approach (3rd ed.).
Morgan Kaufmann. ISBN 978-1-558-60848-1. Shaker, Noor;
Togelius, Julian; Nelson, Mark J. (2016).
Procedural Content Generation in Games:...
- deep learning". O'Reilly Media.
Retrieved 2017-09-04. Risi, Sebastian;
Togelius,
Julian (2017). "Neuroevolution in Games:
State of the Art and Open Challenges"...
- University)
Christian Guckelsberger (Queen Mary
University of London)
Julian Togelius (New York University) "GDMC Info".
Retrieved June 1, 2021.
Official website...
-
games press such as Kotaku. In 2018,
Yannakakis (together with
Julian Togelius) co-aut****d a
textbook on
artificial intelligence and games,
simply called...
- Juul
Gonzalo Frasca Simon Egenfeldt-Nielsen
Georgios N.
Yannakakis Julian Togelius Mark
Nelson Katherine Isbister Emma
Witkowski Douglas Wilson Martin Pichlmair...
- Informatik,
Technische University Munich. Bayer, Justin; Wierstra, Daan;
Togelius, Julian; Schmidhuber, Jürgen (2009-09-14). "Evolving
Memory Cell Structures...
- 100 Moves. Penguin. p. 150. ISBN 978-1-4654-9871-7. Mahlmann, Tobias;
Togelius, Julian; Yannakakis,
Georgios N. (June 2012). "Evolving card sets towards...