- he
called TinyMUD.
TinyMUD,
written in C and
released in late 1989,
spawned a
number of descendants,
including TinyMUCK and
TinyMUSH.
TinyMUCK version...
- MUSH
software was
originally derived from
MUDs; today's two
major MUSH
variants are
descended from
TinyMUD,
which was
fundamentally a
social game. MUSH...
- been an avid
player of
TinyMUD and Aber
MUD. He had
wanted to
create a
world with the
flexibility of
TinyMUD and the
style of Aber
MUD but did not want to...
- comprising:
TinyMUD MUSH MOO
TinyMUCK and related, less-notable types; see the
TinyMUD family tree for more
Another term for
these servers is the
Tiny family...
- environment. It is
often called mud**** or net**** in
MUDs. In
TinyMUD variants,
particularly MUCKs, the term
Tiny**** (TS) is very common.
Though text-based cyber****...
- the term
MUD. The
original TinyMUCK 1.0
server was
written by
Stephen White from
University of
Waterloo in
winter of 1990,
based on
TinyMUD 1.5.2 codebase...
- Bartle, co-creator of the
first MUD, Diku
MUD's developers sought to
create a
better version of Aber
MUD.
Unlike TinyMUD and LPMUD,
which encouraged live...
- when
James Aspnes at
Carnegie Mellon created the
first TinyMUD (a
descendant of
MUD and Aber
MUD),
Mauldin was one of the
first to
create a
computer player...
- systems. It is one of the
earliest MUD clients in existence. It is
primarily geared toward TinyMUD variants.
TinyFugue is
extensible through its own macro...
-
released TinyMUD.
TinyMUD allowed users to
focus on
building and socialisation,
rather than game playing. It did not take long
until TinyMUD had emerged...