- SNK/Alpha
Denshi hardware used
sprite strips instead of the more
common tilemap-based backgrounds. The Neo Geo
hardware was
essentially developed by Alpha...
-
different tools for
image and
animation editing such as layers, frames,
tilemap support, command-line interface, Lua scripting,
among others. It is developed...
- control, super-impose, dual
tilemap background layers,
sprite flipping Graphical planes: 1-4
bitmap planes, 1-2
tilemap planes, 1
sprite plane Bitmap...
- per
scanline without background)
Background Tilemap playfield, 8×8
tiles Tilemap playfield, 8×8
tiles Tilemap playfield, 8×8 tiles, tile
flipping N/A Scrolling...
-
graphics hardware that
supported RGB color, multi-colored sprites, and
tilemap backgrounds. The
Galaxian hardware was
widely used
during the
golden age...
-
Hardware features: 1
scrolling 8×8
tiles 4bpp
scrolling tilemap, 32×32
tiles 5bpp
scrolling tilemap with linescroll,
arbitrary size 5bpp sprites, zoom and...
- open-source
poster printing software for Windows, OS X,
Linux Tilemap Studio, An open-source
tilemap editor for Game Boy, Color, Advance, DS, and SNES projects...
- 2014-03-18.{{cite web}}: CS1 maint:
archived copy as
title (link) "Using MAME's
tilemap system - DevWiki". 2
January 2014.
Archived from the
original on 2014-01-02...
-
controllers with many
buttons (3 to 8)
Parallax scrolling of multi-layer
tilemap backgrounds Large sprites (up to 64×64 or 16×512 pixels), 80–380 sprites...
-
numerous tools for
image and
animation editing such as layers, frames,
tilemaps, command-line interface, Lua scripting,
among others. An open-source fork...