-
original on
November 13, 2017. "Market
Brief — Year in
Review 2016".
SuperData Research.
Archived from the
original on
January 17, 2017.
Retrieved January...
-
February 28, 2015. "Avoiding latency-related
revenue caps in MMO games".
SuperData Research. 20
November 2012.
Archived from the
original on 10 May 2020...
-
through National Research Group (NRG). In
September 2018,
Nielsen acquired SuperData Research, an
industry analysis firm that
deals with
tracking viewing habits...
- eXputer.com.
August 13, 2021.
Retrieved August 14, 2021. "
SuperData XR
Quarterly Update".
SuperData, a
Nielsen Company.
Archived from the
original on March...
- be as
large as $1.4
billion in 2017,
according to
market analysis firm
SuperData.
Hearthstone encouraged the
release of the
digital CCGs Gwent: The Witcher...
- alone, and
would generate a
total of $20
billion by the end of 2019.
SuperData Research reported that, in 2018, the
three top-grossing
battle royale...
- Sinclair,
Brendan (April 26, 2018). "Fortnite
earned $223
million in
March –
Superdata". GamesIndustry.biz.
Archived from the
original on
April 26, 2018. Retrieved...
-
particularly po****r for PC games.
According to a
study conducted by
SuperData Research, the
volume of
digital distribution of
video games worldwide...
- Surp****es Rift". UploadVR. 2019-09-26.
Retrieved 2019-09-30. "
SuperData XR
Quarterly Update".
SuperData, a
Nielsen Company.
Wikimedia Commons has
media related...
- billion, and in 2019
alone Pokémon Go
earned $1.4 billion,
according to
Superdata Research, a
division of
Nielsen Media Research. Pokémon Go live events...