-
governed by the
rules called Zwänge. The
three main ones are Farbzwang,
Stichzwang and Trumpfzwang.
Although they
broadly equate to
rules in English-speaking...
-
players must
follow suit, they must also head the
trick if they can (
Stichzwang). Each
player must
overtake the
highest card, if possible,
whilst still...
-
players must
follow suit (Farbzwang) and win the
trick if
possible (
Stichzwang) from this
point onwards. That
means during their turn a
player must:...
- they
cannot follow (Trumpfzwang) and must head the
trick if
possible (
Stichzwang). For each
trick taken, the
player earns a
fifth of the pot. If a player...
-
following apply in
descending order: Farbzwang:
players must
follow suit.
Stichzwang:
players must win the
trick if they can; i. e. play a
higher card than...
-
follow suit (Farbzwang), but
there is no
pressure to win the
trick (no
Stichzwang). If the lead suit
cannot be followed, a
Tarock must be pla**** (Tarockzwang)...
-
player thereafter must
attempt to win the
trick if at all possible, i.e.
Stichzwang applies. Thus a
player can even risk
announcing a
Bettel if he
holds a...
- but do not have to head the
trick even if they
could (i.e.
there is no
Stichzwang). When a suit card is pla****, all
players must
follow this suit. If a...
-
Players must
follow suit (Farbzwang) but do not have to win the
trick (no
Stichzwang). If the led suit
cannot be followed, a
tarock card must be pla**** (Tarockzwang)...
- must be
followed (Farbzwang) and the
trick must be
headed if
possible (
Stichzwang).
Players deduct one
point per
trick taken or add five
penalty points...