- Sega
Master System".
Retro Gamer. pp. 20–31. "
SegaScope 3-D".
Sega Hard
Encyclopedia (in ****anese).
Sega Corporation.
Archived from the
original on April...
-
including launch games and the
SegaScope 3D gl****es accessory.
Despite initially planning on a six-month stay, he
worked with
Sega in ****an for over
three years...
- to
display a
stereoscopic image in a
similar manner to the
SegaScope 3-D gl****es for
Sega's Master System. The 3D
System was a
commercial failure and,...
- Eric Jacobson. "The
Arcade Flyer Archive -
Video Game Flyers: Subroc-3D,
Sega". flyers.arcade-museum.com.{{cite web}}: CS1 maint:
multiple names: authors...
- gl****es
appeared in the 1980s, one
example of
which is
Sega's SegaScope. This was
available for
Sega's game console, the
Master System. The
NVIDIA 3D Vision...
-
video game
electronic device to use LCD
Active Shutter gl****es.
Sega released the
SegaScope 3-D for the
Master System Worldwide in
November 1987. Only eight...
- gave
compatible games the
illusion of 3D depth, like the
Master System's
SegaScope 3D gl****es.
Nintendo Famicom Data
Recorder Device for
saving and loading...
-
following year by
Space Harrier 3-D
which used the
SegaScope 3-D
shutter gl****es. That same year,
Sega's Thunder Blade switched between both a top-down view...
-
images coming near the player. In 1987, the shutter-based
SegaScope 3D Gl****es for the
Sega Master System home
console was released, and the
Famicom 3D...
- systems: Nintendo's
Family Computer (commonly
abbreviated to Famicom) and
Sega's SG-1000. When the
Famicom was
released outside of ****an, it was remodeled...