- (Windows) Producer(s) Lane
Roathe (PC) Programmer(s)
Brian Greenstone (Mac)
Rebecca Heineman (Windows) Eric
Drumbor (Windows) Lane
Roathe (Windows) Artist(s)...
- his
coworkers John
Romero and Tom Hall,
along with Jay
Wilbur and Lane
Roathe,
developed a demo of a PC
version of
Super Mario Bros. 3, but
failed to...
- The group—composed of Carmack, Romero, Hall, and Wilbur,
along with Lane
Roathe, the
editor for Gamer's Edge,
decided to
build a full demo game for their...
-
Softdisk employee, Lane
Roathe, they had
formed a
small group they
called Ideas from the Deep (IFD), a name that
Romero and
Roathe had come up with. In September...
- of Softdisk,
would come in at
night to help with the game design. Lane
Roathe was the editor.
These developers later left
Softdisk to
found id Software...
- a port from the Macintosh.
During this time, John and his
friend Lane
Roathe co-founded a
company named Ideas from the Deep and
wrote versions of a game...
- Pacific. The
Apple IIGS version,
released in 1989, was
programmed by Lane
Roathe and was
nearly identical to the
Macintosh version,
differing only in resolution...
-
edited and
mastered by:
James Nelson at
Digital Outland Contractor:
Aaron A.
Roathe Scoring ****istants:
Michael Beach,
Brendan McCreary and
Jonathan Ortega...
-
Tatge in
ANALOG Computing magazine ParaShooter! (Apple IIGS, 1989) by Lane
Roathe Night Raid (IBM PC, 1992) Parachute, (preloaded on the third-generation)...
-
included David Sztela (of
Nibble magazine,
later emplo**** at Apple), Lane
Roathe (early
Apple II game programmer),
Jason Scott (digital preservationist)...