-
Reality Lab was a 3D
computer graphics API
created by
RenderMorphics to
provide a
standardized interface for
writing games. It was one of the main contenders...
-
competing with
other libraries such as
Argonaut Games's
BRender and
RenderMorphics'
Reality Lab (the
latter was
acquired by
Microsoft and
became Direct3D)...
-
Servan Keondjian, Doug
Rabson and Kate S****ings
started a
company named RenderMorphics,
which developed a 3D
graphics API
named Reality Lab,
which was used...
- in 1994.
Confusing matters was Microsoft's
February 1995
purchase of
RenderMorphics.
Their Reality Lab
product was a 3D
library written specifically for...
- Scrolls, Doug
Rabson and
Servan Keondjian later formed the
company RenderMorphics which produced the
highly acclaimed 3D
Graphics API
Reality Lab. In...
-
August 3, 2009.
Retrieved October 30, 2008. "Microsoft Corp
acquires RenderMorphics Ltd".
Thomson Financial.
February 23, 1995.
Archived from the original...
-
Along with
Rabson and Kate S****ings,
Keondjian subsequently co-founded
RenderMorphics to
allow him to
follow his
interest in 3D technology, an
interest he...
-
consumer OS, in '95
Microsoft announced the
acquisition of UK
based Rendermorphics Ltd and the Direct3D
driver model for the
acceleration of
consumer 3D...
- Designs, ATI,
Diamond Multimedia, S3 Graphics, Trident,
Cirrus Logic,
Rendermorphics and
Lucas Arts. Microsoft, most notably,
refused to
recognize the GamePC...
-
artworks including Leonardo's Mona Lisa.
Another ratio, the only
other morphic number, was
named the
plastic number in 1928 by the
Dutch architect Hans...