-
distributed via
RealNetworks, and the
GameHouse game
portal continued to
operate alongside the
RealArcade gaming service. On
November 3, 2009,
RealArcade had announced...
- and videos, set to
background music.
RealNetworks
entered the
computer game
market in
October 2001 with
RealArcade, a PC game
distribution application...
- used with
RealNetworks'
gaming site. At one time,
RealArcade LithTech could be
licensed by
developers if they
signed an
agreement with
RealNetworks. This...
- for "Everyone".
RealArcade Developer Contest (Digby's Donuts)
RealArcade Word Game of the Year (Flip Words) Big Fish
Games Action/
Arcade Game of the Year...
-
Feeding Frenzy 2. Zuma
received the 2004 "Game of the Year"
award from
RealArcade. The
objective of Zuma is to
eliminate all of the
balls rolling around...
-
March 2007 by Mr.Goodliving Studios, a
subsidiary of
RealNetworks.
Distributed through the
RealArcade label, the Java ME
version of Cake
Mania could be purchased...
- at number-one on PlayFirst, Pogo.com, Shockwave,
Reflexive Arcade, GameHouse,
RealArcade and Zylom; number-two on Big Fish Games,
SpinTop Games and Logler...
-
released through RealNetworks. Jungo, self-published
Danny Phantom Ghost Frenzy,
published by
Nickelodeon Tumblebugs,
published by
Realarcade Balls of Steel...
- and
distribution relationships included: Capcom, Walmart, Gamehouse,
RealArcade,
RealNetworks, Reaxion, Superscape, COM2US,
GOSUB 60,
Kingston Technology...
-
launch RealArcade in ****an.
Woolsey moved to
Microsoft Studios in 2007,
where he was
Senior Director of
First Party Publishing for the Xbox Live
Arcade service...