-
rasterization is
rasterization of a triangle.
Properties that are
usually required from
triangle rasterization algorithms are that
rasterizing two adjacent...
- into
triangles and
rasterizes them
individually using simpler methods.: 456, 561–569 High-performance
algorithms exist for
rasterizing 2D lines, including...
-
circle algorithm is an
algorithm used to
determine the
points needed for
rasterizing a circle. It is a
generalization of Bresenham's line algorithm. The algorithm...
-
estimated from the
compressed data.
Vector images (line work) can be
rasterized (converted into pixels), and
raster images vectorized (raster
images converted...
- Font
rasterization is the
process of
converting text from a
vector description (as
found in
scalable fonts such as
TrueType fonts) to a
raster or bitmap...
-
Different techniques for
rendering now exist, such as ray-tracing and
rasterization.
Using these techniques and
advanced hardware,
computers can now render...
-
cores (SM,
Streaming Multiprocessor)
Compute Capability 7.5
traditional rasterized shaders and
compute concurrent execution of
integer and
floating point...
-
software renderer. An
example of the
latter is the Direct3D
reference rasterizer. But even for high-end graphics, the 'art' of
software rendering hasn't...
- on-chip memory, one tile at a time. The
Dreamcast provided a mode for
rasterizing one row of
tiles at a time for
direct raster scanout,
saving the need...
- shader. The
rasterization step is the
final step
before the
fragment shader pipeline that all
primitives are
rasterized with. In the
rasterization step, discrete...