- In
computer graphics,
rasterisation (British English) or
rasterization (American English) is the task of
taking an
image described in a
vector graphics...
- Font
rasterization is the
process of
converting text from a
vector description (as
found in
scalable fonts such as
TrueType fonts) to a
raster or bitmap...
-
estimated from the
compressed data.
Vector images (line work) can be
rasterized (converted into pixels), and
raster images vectorized (raster
images converted...
-
projecting them onto a 2D
image plane. : 93, 431, 505, 553 3D
rasterization Adapts 2D
rasterization algorithms so they can be used more
efficiently for 3D rendering...
-
dimensions in device-independent units,
which results in the best
possible rasterization on
raster devices. From a 3-D perspective,
rendering shadows is also...
-
circle algorithm is an
algorithm used to
determine the
points needed for
rasterizing a circle. It's a
generalization of Bresenham's line algorithm. The algorithm...
-
rasterization (CUDA) support, and
simulation APIs. The
components of RTX are: AI-accelerated
features (NGX) ****et
formats (USD and MDL)
Rasterization...
-
software renderer. An
example of the
latter is the Direct3D
reference rasterizer. But even for high-end graphics, the 'art' of
software rendering hasn't...
- baking).
Texture mapping maps the
model surface (or
screen space during rasterization) into
texture space; in this space, the
texture map is
visible in its...
-
drawing requires an
approximation (in
nontrivial cases).
Basic algorithms rasterize lines in one color. A
better representation with
multiple color gradations...