-
multiplayer options.
Online multiplayer became increasingly common, with the
QuakeWorld update and
software such as
QuakeSpy making the
process of
finding and...
- Quakespasm) – An
engine aiming at
maximum performance.
FTEQW (Derivative of
QuakeWorld) - A
modern client for
online multiplayer.
ezQuake (Derivative of FuhQuake)...
-
PowerBuilder SySAM license server 27000–27006
Unofficial id Software's
QuakeWorld master server 27000–27009 Yes
FlexNet Publisher's
License server (from...
-
engine also uses some code from
other games in the
Quake series,
including QuakeWorld and
Quake II. In 1997,
Valve hired Ben
Morris and
acquired Worldcraft...
-
programming L****e
Lehtinen (1996-07-25). "QuakeC released".
Quake and
QuakeWorld history.
Retrieved 2011-01-14.
Andrew Wu. "Quake C Basics". Retrieved...
- 1996
shareware release. The
technique was also a
prominent feature of
QuakeWorld, the po****r add-on to Quake.
While network play was
included in the original...
- that
would become the
basis for
engines in
later entries in the
series QuakeWorld - an
update to id Software's
multiplayer deathmatch game, Quake, that...
-
Germany (2002–2012; IATA:QW) qw() operator, in Perl
QWERTY keyboard layout QuakeWorld, a 1996
video game
build ****W****, an
unpublished New York
magazine project...
- 1996
Richard "Remedy" Reed
BullyBoy Quake 1997 Dan "RiX"
Hammans Forego QuakeWorld 1998 Dan "RiX"
Hammans Victor "Makaveli"
Cuadra Quake II 1999
George "DieharD"...
- with
notable titles including Nexus: The
Kingdom of the
Winds (1996),
Quakeworld (1996),
Ultima Online (1997),
Lineage (1998),
StarCraft (1998), Counter-Strike...