- In
American science fiction of the 1950s and '60s,
psionics was a
proposed discipline that
applied principles of
engineering (especially electronics) to...
-
functioning (
Psionically dead,
Psionically open,
Psionically Awakened) and vast
number of skills.
Characters that were open and been
Psionically attacked...
-
GURPS Psionics is a
supplement by
David Pulver,
published by
Steve Jackson Games in 1991 for
GURPS (Generic
Universal Role-Playing System). This book explains...
-
Complete Psionic is a
supplemental rulebook for the 3.5
edition of the
Dungeons &
Dragons role-playing game
published by
Wizards of the
Coast and released...
- The
Psionics Handbook is a
sourcebook published by
Wizards of the
Coast in 2001 for the 3rd
edition of the
Dungeons &
Dragons fantasy role-playing game...
- illithids'
eventual goal: to
merge with the
Elder Brain, both
physically and
psionically. Alhoons, on the
other hand, are more
concerned with
their own personal...
- as a
playable race,
psionically-gifted
humans whose ancestors offered sanctuary to
rogue quori within their own souls.
Psionics- and quori-related mechanics...
-
Expanded Psionics Handbook introduces four Base classes,
several prestige classes alters some
rules and
includes a new
system for
becoming psionically focused...
-
ability to
psionically sense other mutants out to
several miles away and
track their movements. He also has the
uncontrolled ability to
psionically sense,...
- the
Terrigen Mist.
Exposure to the
Terrigen Mist
grants abilities to
psionically control the four
classical elements: earth, wind, fire, and
water and...