- A
pattern is a
regularity in the world, in human-made design, or in
abstract ideas. As such, the
elements of a
pattern repeat in a
predictable manner....
- In object-oriented programming, the
singleton pattern is a
software design pattern that
restricts the
instantiation of a
class to a
singular instance....
- An anti-
pattern in
software engineering,
project management, and
business processes is a
common response to a
recurring problem that is
usually ineffective...
-
candlestick pattern is a
movement in
prices shown graphically on a
candlestick chart that some
believe can help to
identify repeating patterns of a particular...
- In
software design and engineering, the
observer pattern is a
software design pattern in
which an object,
named the subject,
maintains a list of its dependents...
-
opaque ruled pattern with
transparent gaps is
overlaid on
another similar pattern. For the moiré
interference pattern to appear, the two
patterns must not...
-
Pattern theory,
formulated by Ulf Grenander, is a
mathematical formalism to
describe knowledge of the
world as
patterns. It
differs from
other approaches...
-
Pattern in
architecture is the idea of
capturing architectural design ideas as
archetypal and
reusable descriptions. The term
pattern in this context...
- The
facade pattern (also
spelled façade) is a
software design pattern commonly used in object-oriented programming.
Analogous to a façade in architecture...
- In
software engineering, a
Design Pattern describes a
relatively small, well-defined
aspect (i.e. functionality) of a
computer program in
terms of how...