-
OpenVG is an API
designed for hardware-accelerated 2D
vector graphics. Its
primary platforms are
mobile phones,
gaming &
media consoles and
consumer electronic...
-
supports Direct3D
feature level 9_3 in
addition to
OpenGL ES 3.0,
OpenGL ES 2.0,
OpenGL ES 1.1,
OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2
Adreno 330...
-
OpenGL ES or
OpenVG and the
native platform, as well as to CGL,
which is the OS X
interface to
OpenGL. CGL – the
equivalent OS X
interface to
OpenGL...
-
Hybrid Graphics provided the
first commercial implementations of the
OpenGL ES and
OpenVG mobile graphics APIs, and was
actively involved in the development...
- EGL is an
interface between Khronos rendering APIs (such as
OpenGL,
OpenGL ES or
OpenVG) and the
underlying native platform windowing system. EGL handles...
- with the
OpenGL ES 1.1 and 2.0
standards as well as the
OpenVG standard.
Created by
VeriSilicon support for the
Vulkan API 1.0 and for
OpenVX 1.0 is provided...
-
Khronos Group OpenVG – API for
accelerated 2D graphics,
developed by the
Khronos Group RenderMan Interface Specification (RISpec) – Pixar's
open API for photorealistic...
- files.
There are
other back-ends in
development targeting the
graphics APIs
OpenVG, Qt, Skia, and Microsoft's Direct2D. The BeOS, OS/2 and
DirectFB backends...
- devices, and more
OpenGL SC, a
safety critical profile of
OpenGL ES
designed to meet the
needs of the safety-critical
market OpenVG, an API for accelerating...
- main API that Mesa has
implemented is
OpenGL,
along with
other Khronos Group related specifications (like
OpenVG,
OpenGL ES or
recently EGL). But Mesa can...