- mode
lacking in
replay value.
According to the game's producer,
Ryota Niitsuma,
development difficulties and a lack of Wii
fighting games were the reasons...
- the game more
accessible to new players. The game was
produced by
Ryota Niitsuma, who had
previously worked on
Tatsunoko vs. Capcom:
Ultimate All-Stars...
- Reload. P-Studio
chief director Kazuhisa Wada and game
producer Ryota Niitsuma clarified their intentions of
producing a
completely faithful recreation...
-
staff health issues, dela**** the
development schedule,
producer Ryota Niitsuma and his team
decided to
release the
proposed DLC,
along with rebalanced...
- game
Tatsunoko vs. Capcom:
Ultimate All-Stars. The game's producer,
Ryota Niitsuma, was
quoted in an
interview as saying, "One of the main
anime we got more...
- game
Tatsunoko vs. Capcom:
Ultimate All-Stars. The game's producer,
Ryota Niitsuma, was
quoted in an
interview as saying: "One of the main
anime we got more...
-
March 2010.
Retrieved 11
September 2010. Romano, Sal (16
August 2010). "
Niitsuma: Xbox 360's low ****anese
sales "a
cultural thing"". Gematsu. Retrieved...
- 1016/B978-0-12-824360-2.00005-X. ISBNÂ 978-0-12-824360-2. Okada, Makoto;
Niitsuma,
Nobuaki (July 1989). "Detailed
paleomagnetic records during the Brunhes-Matuyama...
- [citation needed]
During an
interview with Siliconera,
Capcom producer Ryota Niitsuma commented that
Speed Racer was
considered for the
roster of
Tatsunoko vs...
-
Retrieved May 31, 2016. North, Dale (July 21, 2011). "SDCC: Interview:
Niitsuma on
Ultimate Marvel vs
Capcom 3". Destructoid.
Modern Method.
Archived from...