- insertAfter(Node node, Node
newNode) if node = null // ****ume list is
empty newNode.next :=
newNode else
newNode.next := node.next node.next :=
newNode update lastNode...
- inorderNext(node, dir, stack)
newnode ← node.child[dir] if
newnode ≠ null do node ←
newnode stack.push(node)
newnode ← node.child[1-dir]
until newnode = null
return (node...
- Node
newNode)
newNode.prev := node if node.next == null
newNode.next := null -- (not
always necessary) list.lastNode :=
newNode else
newNode.next :=...
- add_node(self, curnode,
newnode):
newnode.next = curnode.next
newnode.prev =
curnode curnode.next.prev =
newnode curnode.next =
newnode def search(self, value):...
- list
atomically atomic {
newNode->prev = node;
newNode->next = node->next; node->next->prev =
newNode; node->next =
newNode; } When the end of the block...
- 1; i <= 1000; i++) { ListNode*
newNode = allocateFromRegion(r, sizeof(ListNode));
newNode->next = head; head =
newNode; } // ... // (use list here) //...