-
Filtering with
Mipmaps (Direct3D 9)". microsoft.com. Microsoft. "Texture
Filtering with
Mipmaps". microsoft.com. Microsoft.
April 8, 2010. "
Mipmap Texturing"...
-
smaller mipmaps,
trilinear filtering cannot be used in
places where the
pixel is
smaller than a
texel on the
original texture,
because mipmaps larger than...
-
support nearest-neighbor
sampling from
individual mipmaps whilst linearly interpolating the two
nearest mipmaps relevant to the sample. In
Bilinear filtering...
- from the
stored texture, as
trilinear mipmap filtering needs to take four
samples for each of the two
mipmaps and then
anisotropic sampling (at 16-tap)...
- are
mapping between screen- and world-coordinates,
generation of
texture mipmaps,
drawing of
quadric surfaces, NURBS,
tessellation of
polygonal primitives...
- bi-sampling
scaling is
mipmaps. A
mipmap is a
prescaled set of
downscaled copies. When downscaling, the
nearest larger mipmap is used as the
origin to...
- In
recent decades, the
advent of multi-p**** rendering, multitexturing,
mipmaps, and more
complex mappings such as
height mapping, bump mapping, normal...
-
University of Victoria.
multum in
parvo much in
little Conciseness. The term "
mipmap" is
formed using the phrase's
abbreviation "MIP";
motto of Rutland, a county...
-
texturing was its use of
automated mipmap generation.
While this
improves visual quality and
performance in
games without mipmaps, it also
caused unforeseen problems...
- The
format has been
updated several times,
adding support for tiles,
mipmaps, new
compression methods, and
other features. In 2007,
OpenEXR was honored...