- The
metaplot (also, metastory) is the
overarching storyline that
binds together events in the
official continuity of a
published role-playing game campaign...
- Sun's
second edition metaplot was
advanced through its
novels and
adventure modules.
During this era TSR
began to
expand metaplots in
other settings, such...
- Dragons: the '70s. Evil Hat Productions. p. 160. ISBN 978-1-61317-075-5.
Metaplots generally advanced the
plotline of an RPG
setting through new publications...
-
actual characterization of
Magneto feels all over the place. The
current metaplot of the X-Men line has sent
Magneto on a
fresh villain turn
which Claremont...
-
leaving Super Dimension space is
called a "defold" or a "fold out". The
metaplot of the
franchise is
centered on a
purportedly extinct humanoid alien race...
- End
Games in 1990 as a 96-page book.
Shannon Appelcline commented that
metaplots for
Paranoia "kicked off with the 'Secret
Society Wars' in The DOA Sector...
- and
hubris in Mage: The Ascension. The
series is
known for its
focus on
metaplot – an
overarching story for the
setting that
advances as new game books...
- setting,
divorced from the
generic World of Darkness, with a
finished metaplot,
published across six books.
OSRIC Knights-n-Knaves,
Black Blade Publishing...
- be able to mani****te reality,
usually in an
expression of gnosis. The
metaplot of Mage: the
Ascension involves a four-way
struggle between an alliance...
- creators, the myth of
Caine represents several important themes in the game's
metaplot, such as sins of the
father coming back upon his children, the
threat of...