- Tech 7.
MegaTexture is a
texture allocation technique that uses a single,
extremely large texture rather than
repeating multiple smaller textures. It is...
-
daytime outdoor areas. The
MegaTexture technology (a form of clipmapping)
tackled this issue. By
painting a
single m****ive
texture (32,768×32,768 pixels,...
- compositing, blending, and
painting Increased texture fidelity and
geometric detail due to
removal of
MegaTexture pipeline, used
since id Tech 4
Enhanced global...
-
wavelengths from 0.5
millimetres (0.020 in) to 50
millimetres (2.0 in) and
megatexture with
wavelengths from 50
millimetres (2.0 in) to 500
millimetres (20 in)...
-
included are the GUI
system from id Tech 4,
including a new renderer,
MegaTexture 2.0 technology, soft
shadows and more. id is
requiring companies that...
-
engine featured 20 GB of
texture data (using a more
advanced MegaTexture approach called Virtual Texturing,
which supports textures with
resolutions up to...
- Old Blood, The Evil
Within Proprietary First id Tech
engine to
feature MegaTexture technology,
starting with Rage id Tech 6 C++ 2016 Yes 3D Windows, Xbox...
- the id Tech 4
engine with the
addition of a
technology called MegaTexture, a new
texture mapping technique developed by John
Carmack of id Software. The...
- (formally
known as z-fail
stencil shadows)
which he
devised for Doom 3, and
MegaTexture technology,
first used in
Enemy Territory:
Quake Wars.
Quake 3 po****rized...
-
rectified to work with vast
outdoor spaces, with the
introduction of
MegaTexture technology in the id Tech 4 engine. The same year,
Valve released Half-Life...