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Chandler 2005, p. 46-47 O'Hagan and
Mangiron, p. 118
Dietz 2007 O'Hagan and
Mangiron, p. 121 O'Hagan and
Mangiron, p. 56 Fenlon, Wes (July 29, 2021)....
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Language localisation Pedersen 2019, p. 44. O'Hagan &
Mangiron 2013, p. 196.
Chaume 2016. O'Hagan &
Mangiron 2013, p. 191.
Roturier 2015, p. 174.
Pedersen 2019...
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localization process of
Final Fantasy X and X-2 was
analyzed as a case
study by
Mangiron and O'Hagan to
highlight the
liberties of localization.
Technical limitations...
- Gamasutra.
February 15, 2011.
Retrieved April 2, 2014.
Minako O'Hagan;
Carmen Mangiron (August 29, 2013). "3: Game Localization: A
Practical Dimension". Game...
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Subtitles for the Deaf and Hard of Hearing. Bern:
Peter Lang, p.166.
Mangiron, C., 2011.
Subtitling in game localisation: a
descriptive study. Perspectives:...