-
Ludonarrative dissonance is the
conflict between a
video game's
narrative told
through the non-interactive
elements and the
narrative told
through the...
- Hocking, Clint, "
Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com Makedonski,
Brett (September 26, 2012),
Ludonarrative dissonance: The...
-
monthly columns for the
video game
magazine Edge, and
coined the term
ludonarrative dissonance.
Hocking was born on 18
September 1972 and is from Montreal...
- and visa versa. The
tension between a game's
mechanics and
theme is
ludonarrative dissonance.
Abstract games do not have themes,
because the
action is...
-
unable to
create a
coherent ludonarrative. One of the most
notable examples of this is
Clint Hocking's blog post on
ludonarrative dissonance. Such dissonance...
- like Boltgun". Ars
Technica reviewer noted that the game has "zero"
ludonarrative dissonance. IGN
disliked the
enemy AI,
saying that it made
certain encounters...
-
Clint Hocking wrote a
noted essay that
claimed that
BioShock exhibited "
ludonarrative dissonance"
between its
story and mechanics, as
while he saw the story...
- live
separate lives. The
death of
Lavitz is
cited as an
example of
ludonarrative dissonance, as this
event serves a
narrative purpose but
little gameplay...
-
killing too many
civilians would merely result in a game over,
causing ludonarrative dissonance, and how the
linearity of the game may
prevent it from reaching...
- 46% are women. Art game
Video game art
Video games as an art form
Ludonarrative dissonance ****zinga,
Johan (1938). Homo Ludens. Haarlem:
Tjeenk Willink...