- Carmack's
Quake was the
first computer game to use
lightmaps to
augment rendering.
Before lightmaps were invented,
realtime applications relied purely...
-
Pixel Gun 3D is a 2013 first-person
shooter game
developed by
Lightmap and
published by
Cubic Games for iOS and Android.
Players choose from a variety...
- and
other members of the
company Ambiera.
IrrEdit contains a
radiosity lightmap generator and a
scripting interface using Squirrel scripts.
Since Irrlicht...
- to
scene and
lighting changes. It
eliminates the need for
precomputed lightmaps for a
given scene and
enables automatic adjustments to light, reflections...
- used
binary space partitioning. The
level environments were lit
using lightmaps, a
method in
which light data for each
surface is
precalculated (this...
-
conformal map Mesh
parameterization NURBS Polygon mesh
Radon transformation Lightmap Digital sculpting Barycentric coordinate system Mullen, T (2009). Mastering...
-
Android support,
Unity 3
featured integration of
Illuminate Labs'
Beast Lightmap tool,
deferred rendering, a built-in tree editor,
native font rendering...
-
Quake engine also used
Gouraud shading for
moving objects, and a
static lightmap for non-moving objects. Historically, the
Quake engine has been treated...
-
different environments. CD Projekt's
version of the
engine also
supports lightmaps generated in 3ds Max.
Shadows created this way are
reported to look more...
-
engines had
relied primarily on pre-calculated per-vertex
lighting or
lightmaps and
Gouraud shading.
While dynamic effects had been
available before (such...