-
developer founded in 1993 by Ramón Hernáez,
Felipe Gómez Pinilla,
Rafael Latiegui and
Miguel Angel Ramos.
Since the company's 1994
debut project, Igor: Objective...
-
recently seen, and the core
concept for
Runaway was born. Art
director Rafael Latiegui later said that "the
first sketches of what
would end up
becoming Runaway"...
-
Dinamic turmoil,
according to
Rafael Latiegui.
Discussing Brian's
change in
appearance and
personality in
Runaway 2,
Latiegui said that the team
intended him...
- in 1993, as a part-time
project between friends Ramón Hernáez,
Rafael Latiegui,
Felipe Gómez
Pinilla and
Miguel Angel Ramos. All four were fans of adventure...
-
whose whole production Latiegui later called "absolutely amateurish". The
central idea upon
which Hernáez,
Pinilla and
Latiegui agreed was to make a "classic"...
-
chose to
explore other projects,
citing exhaustion with the series.
Rafael Latiegui of
Pendulo noted that "2–3 scripts" for
Runaway 4
existed by 2011, but...
-
released on iOS, Pendulo's first-ever
attempt at the platform.
Rafael Latiegui said that
Pendulo "started from scratch,
diving head-first into the uncharted...
- of a
sequel during Runaway's development. Pendulo's art
director Rafael Latiegui summarized: "To each new game that we have been making, the
reaction of...
- the
Pardo family; she has an "invisible friend".
Marina Salas as
Silvia Latiegui, Íñigo's girlfriend.
William Miller as
Jorge Selvas, a medium.
Agnes Kiraly [es]...
-
ideas for
potential sequels.
Latiegui explained in 2011, "After
almost a
decade with the saga, we
needed a break."
Latiegui and Josué
Monchan said that...