- Mark J.
Kilgard is a
graphics software engineer working at Nvidia.
Prior to
joining Nvidia, Mark
Kilgard worked at
Compaq and
Silicon Graphics.
While at...
-
Kilgard is a
neighbourhood of Abbotsford,
British Columbia, Canada,
located a few
kilometres east of that city's core, on the
north side of the Trans-Canada...
-
limited support for
creating pop-up menus. GLUT was
written by Mark J.
Kilgard,
author of
OpenGL Programming for the X
Window System and The Cg Tutorial:...
- opengl.org. OpenGL.
Retrieved October 8, 2014. "IRIS GL, SGI's property".
Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide)". www.slideshare.net...
-
Rendering Archived April 18, 2020, at the
Wayback Machine,
Slide 7, By Mark
Kilgard,
April 10, 2012,
University of
Texas at
Austin Rex van der Spuy (2010)...
-
Shadow Volumes for Hardware-Accelerated Rendering", C.
Everitt and M.
Kilgard, for a
detailed implementation.
Rasterization time of the
shadow volumes...
-
November 21, 2009.
Retrieved August 20, 2024. 5Dwm, The
Window Manager Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from
SIGGRAPH talk)"....
-
August 13, 2022.
Kilgard, Mark (December 2008). "OpenGL's
Design Philosophy (slide)". SlideShare.
Retrieved August 14, 2022.
Kilgard, Mark J. (1996)....
-
procedural approach. AP Professional. ISBN 0-12-228730-4. Fernando, Randima;
Kilgard, Mark (2003). The Cg Tutorial: The
Definitive Guide to
Programmable Real-Time...
- OpenGL".
OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5.
Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from
SIGGRAPH talk)"....