-
Gregory A.
Kasavin (/
kəˈsɑːvɪn/; born
August 21, 1977) is an
American video game
writer and
designer at
Supergiant Games.
Before entering game development...
- Supergiant's most
successful game by that point, but lead
writer Greg
Kasavin said the team was
undecided as to if the game
would receive a sequel. Typical...
- is
based on the
mythological figure of the same name, used due to Greg
Kasavin viewing him as a good fit for the
repetitive nature of a
roguelike game...
-
wholly new
setting would be better. Supergiant's
creative director Greg
Kasavin came onto the idea of Gr**** mythology, a
topic he had been
interested in...
-
Legolas in The Lord of the Rings: The Two Towers. He was
created by Greg
Kasavin and
designed by Jen Zee. To
match the "peaceful death" concept,
actor Chris...
-
several game
ideas by
Supergiant Games,
according to
creative director Greg
Kasavin,
eventually coming to the
theme of "what
happens when you face defeat,...
- Zagreus, in
addition to the
character Megaera. She was
created by Greg
Kasavin and
designed by Jen Zee, with her
design made
attractive due to Vee's desire...
-
preventing him from
leaving the
Underworld by Hades. She was
created by Greg
Kasavin and
designed by Jen Zee, with her
design made
attractive due to Vee's desire...
-
seven on Bastion. The team was led by
studio director Amir Rao, with Greg
Kasavin as its
creative director and writer. Jen Zee was the game's art director...
- "Republic Can:
Yoshiki Okamoto Interview". 1UP.com.
Retrieved October 8, 2013.
Kasavin, Greg (August 27, 2002). "Onimusha 2: Samurai's Destiny". GameSpot. Retrieved...