- the
world of
Mystara include the
Thyatian Empire, the
Grand Duchy of
Karameikos, the Prin****lities of Glantri, the merchant-run
Republic of Darokin,...
- role-playing game
Dungeons &
Dragons (D&D). The game is set in the
nation of
Karameikos within D&D's
Mystara setting.
Order of the
Griffon uses a turn-based combat...
- role-playing game. The
Grand Duchy of
Karameikos is a
booklet that
details the
fictional feudal nation of
Karameikos,
which is the
setting for four D&D modules:...
-
edition in
October 1995. Dark
Knight of
Karameikos is a
novel in
which the
knight Sir
Grygory of
Karameikos fights against the evil
forces that are menacing...
- Neh-thalggu.
Chevall Creature Catalogue (1986), GAZ1:
Grand Duchy of
Karameikos (1987), GAZ5:
Elves of
Alfheim (1988), PC4:
Night Howlers (1992), Creature...
-
Karameikos:
Kingdom of
Adventure is an
accessory for the
Dungeons &
Dragons fantasy role-playing game,
published in 1994.
Karameikos:
Kingdom of Adventure...
-
while permitting some
limited outdoor adventures. When The
Grand Duchy of
Karameikos edition of the
Gazetteer series was published, the Keep was
given a specific...
-
covered with
heaped mounds, also
found in Greece,
particularly at the
Karameikos graveyard in Monastiraki).
Vikings were
occasionally cremated in their...
-
ramifications of the war
depicted in this module, The
Grand Duchy of
Karameikos, and the
subsequent D&D
Gazetteers published in 1987 and later, state...
- 1987's GAZ1, The
Grand Duchy of
Karameikos retroactively placed it (here
named "Castellan Keep") in
northeastern Karameikos in the
world of Mystara; and...