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Keiji Inafune (稲船 敬二,
Inafune Keiji, born 8 May 1965) is a ****anese
video game producer,
character designer, game designer, and businessman. In 2009,...
- With the
transition to more
advanced gaming hardware,
series artist Keiji Inafune explained that the
development of Mega Man X
involved reinventing Mega...
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small team,
including artist Keiji Inafune, a
recent college graduate who
started on the
Street Fighter team.
Inafune recalled that the Mega Man development...
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itself originally founded as Comcept, Inc. by
former Capcom designer Keiji Inafune on
December 1, 2010 as an
independent company. As Comcept,
their works...
- the Mega Man
franchise previously developed by the same
group with
Keiji Inafune acting as one of the main
staff members. The
first game was
released on...
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series in both
gameplay and
character design, on
which project lead
Keiji Inafune worked, and is
considered a
spiritual successor. The
minimum Kickstarter...
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Kitamura for the
first Mega Man game
released in 1987, with
artist Keiji Inafune providing detailed character artwork based on Kitamura's
pixel art design...
- Man
invited Inafune to the sequel's
development crew;
Inafune was
working on a
separate game at the time. On the
previous game,
Inafune worked as an...
- it was
Inafune's decision to
bring Zero back to life in Mega Man X2
simply because he
thought it
would be "a shame" to keep him dead.
Inafune felt particularly...
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Unlike the
first two
installments of the series,
artist and
designer Keiji Inafune has
considered the
creation of Mega Man 3 to be very
stressful due to time...