- ****ets of Cryo
Interactive in 2002. The
company was co-founded by Benoît
Hozjan (of Cryo Interactive), who also
served as the
creative director for the...
- the
player with more respect.
During an
interview with GamersInfo, Benoît
Hozjan,
managing director and co-founder of
Kheops Studio,
described the system...
-
perspective in the
approach of the
Dracula myth",
according to Kheops' Benoît
Hozjan. The
project was
initially scheduled for
release during the 2007 holiday...
- laid off
proceeded to
found the
developer Kheops Studio, led by Benoît
Hozjan. The new
company opened in September.
Since most of the team had already...
- from Cryo. A
group of
those laid off
founded Kheops Studio, led by Benoît
Hozjan, in
September 2003. Salammbo's
designer Alexis Lang was
among them. Most...
-
became Kheops Studio's
biggest hit worldwide,
which company head Benoît
Hozjan attributed to word of mouth. The game's
later iPhone release sold 100,000...
-
released in 2020. Škorjanc
announced that the CEO in 2024
would be
Vladimir Hozjan. Peterson,
Becky (2017-12-30). "Bitcoin
startup NiceHash has a new CEO just...
-
DreamCatcher Europe, led by Benoît
Hozjan,
proceeded to
found the
independent developer Kheops Studio.
According to
Hozjan, most of the team had
already been...
- the
style of
Daydream Software's Safecracker.
According to Kheops' Benoît
Hozjan, the idea
arose because the
original had been a hit for the publisher. Kheops...
- as Benoît
Hozjan of
Kheops Studio later remarked. As a result,
Kheops was
hired to co-develop the game late in production,
which Hozjan said included...