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GoldSrc (pronounced "
gold source"),
sometimes called the Half-Life engine, is a
proprietary game
engine developed by Valve. At its core,
GoldSrc is a heavily...
- This is a list of
GoldSrc mods (modifications) for the
video game Half-Life. Cry of Fear – The
spiritual successor of
Afraid of Monsters, it puts the...
- Quake, and
remade it for
GoldSrc as Team
Fortress classic in 1999.
Valve released the
software development kit (SDK) for the
GoldSrc engine, facilitating...
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something new and
opted for
GoldSrc. At the onset,
Valve had not yet
released the
software development kit (SDK) for
GoldSrc but
affirmed it
would be available...
- In 2013,
Valve released an
update for Day of Defeat,
alongside other GoldSrc games developed by Valve,
which included versions of the game for Mac OS...
- both /$
Goldsrc and /$
Src. Over the next few years, we used
these terms internally as "Goldsource" and "Source". At
least initially, the
Goldsrc branch...
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developed by
Turtle Rock
Studios and
released in 2004. It used the Half-Life
GoldSrc engine,
similarly to its predecessor.
Besides the
multiplayer mode, it...
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scripted sequences rather than cutscenes.
Valve developed the game
using GoldSrc, a heavily-modified
version of the
Quake engine,
licensed from id Software...
-
developers of the Team
Fortress mod to
develop Team
Fortress classic using its
GoldSrc engine (used in
their 1998 game Half-Life) to
promote the Half-Life software...
- 3D models, but
sprites are
supported in some 3D game engines, such as
GoldSrc and Unreal, and may be
billboarded or
locked to
fixed orientations. Sprites...