- He
established the
gamification research network and co-aut****d "The
Gameful World" (MIT Press, 2015), a book
delving into the
integration of gaming...
-
engineering realised in MPS. GDF is a
framework for
designing and
deploying gameful applications. GDF
consists of domain-specific
languages allowing for stepwise...
- game
applications where the
gameplay itself is the
reward under the term "
gameful design". "Gamification" as a term has also been criticized. Ian Bogost...
- ISBN 978-1-138-36549-0. Farber,
Matthew (2020).
Global Perspectives on
Gameful and
Playful Teaching and Learning. Hershey, PA: IGI Global. p. 6. ISBN 9781799820154...
- design. He has also
published on the
design of
experimental classrooms for
gameful instruction. De
Schutter graduated from the
Karel de Grote-Hogeschool (Antwerp...
- Caravella, Elizabeth. 2022. "Back in My Body, or,
Heuristics for
Embodied Gameful Course Design."
Computers and Composition, vol. 65 [Special Issue: Games...
-
social distancing measures.
Through collaboration with the
Academy for
Gameful &
Immersive Learning Experiences, WHBL is
attempting to
create a new form...
- Wharmby, Mary (2010). "Comment on
Interactive Narrative Design curriculum".
Gameful.
Retrieved 2011-02-09. Pittman, Jon H. (2011). "Design as
Competitive Strategy...
-
Retrieved 2013-09-28. Walz,
Steffen P.; Deterding,
Sebastian (2015-01-16). The
Gameful World: Approaches, Issues, Applications. MIT Press. ISBN 978-0-262-02800-4...
- ISBN 9780786486298. Wark,
McKenzie (2015). "Losing is Fun", pp.163-6, The
Gameful World: Approaches, Issues, Applications, p.164. MIT Press. Walz, Steffen...