- effects, such as the
zooming of
enemy sprites and
rotating platforms.
Martin Gaksch of
Video Games described the game as a
mixture of "modern
action entertainment...
- the month.
Legend of
Makai was
favourably reviewed by
Power Play's
Martin Gaksch, who
praised the game's mix of
action and adventure, but also criticized...
- split-screen two
player mode
further exacerbated the issue. MAN!AC's
Martin Gaksch found Club
Drive moderately innovative due to the
ability to
drive in any...
-
magazine Zero
ranked it on
their number three spot in po****rity.
Martin Gaksch of
German magazine Power Play gave the game a
mixed outlook. ****anese: ユー・エス・ネイビー...
-
Oscar got an
overall rating of 7 out of 10 by
Martin Gaksch of
German magazine Power Play.
Gaksch saw the game in the
tradition of
Ghosts 'n Goblins, mentioning...
- Play's
Martin Gaksch praised Cyber Core for its
technical performance, good visuals,
enemy variety,
sound and
customizable gameplay.
Gaksch also commended...
- machine."
Power Play's
Martin Gaksch concurred with Rignall,
lauding its well-drawn
visuals and
atmospheric sound design.
Gaksch also
commended the game's...
-
version 69% and
noted that it didn't
stand out
among its peers.
Martin Gaksch gave the NES
version 69% as well
calling the idea innovative, but not well...
- and
sound design but
criticized the lack of
replay value. MAN!AC's
Martin Gaksch gave
positive remarks to the
funky presentation,
interesting 3D polygon...
- tend to miss even when the
player is next to the basket. MAN!AC's
Martin Gaksch wrote that "White Men Can't Jump is just as far
removed from the sophisticated...