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number of advantages, disadvantages, perks,
quirks and skills.
GURPS consists of a
GURPS Basic Set,
which contains the core
rules required to run most...
-
publishers for the
GURPS role-playing game.
These are the
books necessary to play, with the core
rules used in all
settings (
GURPS Basic Set: Characters...
-
GURPS Prime Directive is a
sourcebook for
GURPS,
first published in 2002. It is
named after the
Prime Directive in Star Trek, the
universe it adapts....
-
GURPS Witch World is a
supplement published by
Steve Jackson Games in 1989 for use with the
GURPS {Generic
Universal Role-Playing System) game
rules that...
-
GURPS Technomancer is a techno-magic
campaign setting by
David Pulver,
published in 1998 by
Steve Jackson Games as for the
GURPS role-playing game system...
-
GURPS Infinite Worlds is a
supplement for the
Fourth Edition of the
GURPS role-playing game,
published by
Steve Jackson Games in 2005 and
written by Kenneth...
-
United States Secret Service. In 1993,
GURPS Cyberpunk Adventures — a
collection of
three RPG
scenarios in the
GURPS Cyberpunk line — won the
Origins Award...
-
edition was
published in 1989.
GURPS Supers is a
supplement of
rules for comic-book
superhero characters and
campaigns for
GURPS. The
first edition book includes...
-
GURPS Dinosaurs is a
supplement by
Stephen Dedman,
published by
Steve Jackson Games in 1996 for
GURPS (Generic
Universal Role-Playing System).
GURPS Dinosaurs...
- Eventually, they
approached Steve Jackson Games to
utilize the
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GURPS format. The core rulebook, D20 Klingons, D20
Romulans (no D20M as of Aug...