- that "despite the fact that two-thirds of your
party is AI-controlled,
FFXIII's battles may be the most
involving the
series has ever seen". The story...
- 『
FFXIII』から『
FFXIII-2』へと進化したゲーム制作手法とアジア地域での『FF』シリーズの展開【GDC台北】 [Expansion in the
Asian region and game
production techniques that have
evolved to "
FFXIII-2"...
- "ライトニングのテーマは"燃え"と"萌え"!『ライトニング リターンズ
FFXIII』開発スタッフインタビュー第6回(イベント編)" [Theme of "Moe" and "burning"! 6th "Lightning
FFXIII Returns"
development staff interview...
- July 23, 2004.
Retrieved March 25, 2022. Tong,
Sophia (March 12, 2010). "
FFXIII director intends to keep
series story-driven". GameSpot.
Archived from the...
- on
February 21, 2012.
Retrieved August 27, 2011. 『
FFXIII-2』&神話"ファブラ~"開発スタッフインタビュー【完全版その1】 ["
FFXIII-2" & myth "Fabra-"
development staff interview [Complete...
-
August 2, 2011. Magrino, Tom (May 5, 2009). "Square Enix fast-tracking
FFXIII localization - Report". GameSpot.
Archived from the
original on December...
- 29, 2009. Yin-Poole,
Wesley (May 9, 2009). "Kitase: No
plans for Blu-ray
FFXIII demo
outside ****an". VideoGamer.com.
Retrieved August 4, 2010. Tanaka, John...
-
Retrieved April 3, 2018. Gantayat,
Anoop (November 22, 2007). "Nomura
Talks FFXIII". IGN.
Archived from the
original on
November 23, 2007.
Retrieved July 16...
- 2011). ""If I
remade Final Fantasy VII, I'd be
tempted to
delete things" -
FFXIII-2 producer".
Official Xbox Magazine.
Archived from the
original on November...
- 『ライトニング リターンズ
FFXIII』開発スタッフインタビュー第5回(アート編) [Wear the
image of a
dragon knight and
design look of "FFVI"! 5th "Lightning
FFXIII Returns" development...