-
initial position plus my
heuristic estimate of how far the
robot had to go.
Edelkamp, Stefan; Jabbar, Shahid; Lluch-Lafuente,
Alberto (2005). "Cost-Algebraic...
- Game AI
Using Collective Intelligence —. In:
Cazenave T.,
Winands M.,
Edelkamp S.,
Schiffel S.,
Thielscher M.,
Togelius J. (eds)
Computer Games. CGW 2016...
- routine, or is
excluded from both of them, like in the Lomuto's routine.
Edelkamp, Stefan; Weiß,
Armin (7–8
January 2019). Worst-Case
Efficient Sorting with...
-
investigated as a more
generally applicable priority queue data structure.
Edelkamp,
Stefan (26 May 2011), Pieterse, Vreda; Black, Paul E. (eds.), "weak-heap"...
- S2CID 206567217. See
particularly figure 9c on p. 98. Chen, Jingsen;
Edelkamp, Stefan; Elmasry, Amr; Katajainen,
Jyrki (27–31
August 2012). "In-place...
-
Artificial Intelligence.
Pearson Education. Korf,
Richard E.; Reid, Michael;
Edelkamp,
Stefan (2001). "Time
complexity of iterative-deepening-A∗". Artificial...
-
Strategies for
Computer Problem Solving. Addison-Wesley. ISBN 0-201-05594-5.
Edelkamp, Stefan; Schrödl,
Stefan (2012).
Heuristic Search:
Theory and Applications...
-
Intelligence Research. 20: 61–124. doi:10.1613/jair.1129. S2CID 1397894.
Edelkamp, S.; Hoffmann, J. (2003). "PDDL2.2: The
Language for the
classical Part...
- I
shall call
number scrabble. Cazenave, Tristan; Winands, Mark H. M.;
Edelkamp, Stefan; Schiffel, Stephan; Thielscher, Michael; Togelius,
Julian (2016-05-11)...
- Upcroft, Ben (eds.),
Australasian Conference on
Robotics and
Automation Edelkamp, Stefan; Schroedl,
Stefan (2011), "3.1.1
Bucket Data Structures", Heuristic...