- The
Elder Scrolls II:
Daggerfall is an open-world,
action role-playing game
published by
Bethesda Softworks. The
second video game in the
Elder Scrolls...
-
Daggerfall began after Arena's
release in
March 1994. Ted
Peterson was ****igned the role of lead game designer. He
endeavoured to make
Daggerfall's plot...
-
spiritual successor to The
Elder Scrolls:
Arena and The
Elder Scrolls II:
Daggerfall. The
Wayward Realms is an
action role-playing game pla**** from a first-person...
-
leaves the area and they are also not
randomized as they were in
Arena and
Daggerfall.
Bethesda introduced a
multiplayer feature that
included a cooperative...
-
tradition that
persists throughout the series' history. The
Elder Scrolls II:
Daggerfall was
published in 1996, and it
featured one of the
first true 3D worlds...
-
installment in The
Elder Scrolls series,
following 1996's The
Elder Scrolls II:
Daggerfall, and was
released for
Microsoft Windows and Xbox. The main
story takes...
- (1995),
followed by work as a
designer on
Skynet and The
Elder Scrolls II:
Daggerfall, both
released in 1996. He was
project leader for the
first time on The...
-
Several sequels have been
released since including The
Elder Scrolls II:
Daggerfall,
which was
released in
September 1996.
Between 1994 and 1997, Bethesda...
- role-playing game
developed by
Nautilus and
published by
Midway in 2004
Daggerfall Covenant, a
faction in
MMORPG The
Elder Scrolls Online The Covenant, a...
-
generated a cult
following and sold 120,000 units. The game was
followed by
Daggerfall in 1996. In 2004, a
downloadable version of the game was made available...