-
CyberTown (CT) (formerly
Colony City) was an
online virtual world.
There were
places (chat rooms)
available either through a 2D or 3D chat environment...
- Gus Goes to
Cybertown is a children's
educational CD-ROM game
released in 1993 by
Modern Media Ventures. The main
character is Gus, a
talking and singing...
-
cybercities All
pages with
titles containing cyber cities Smart city
CyberTown, a
defunct online community Cyber (disambiguation) City (disambiguation)...
- Siemens, Intel, and many
other major brands. In 1996,
Blaxxun acquired Cybertown, a US-based
community and
evolved it into a 3D
community that attracted...
- was used on the
Internet on some
personal homepages and
sites such as "
CyberTown",
which offered 3D chat
using Blaxxun Software, as well as Sony's SAPARi...
- July 13, 2022. Gwaltney, Javy (September 26, 2017). "Raising **** In
Cybertown - Ruiner". Game Informer.
Archived from the
original on
September 28,...
-
Metaverse Croquet project Renderware —
rendering engine used by
Active Worlds CyberTown Second Life Snow
Crash —
novel by Neal
Stephenson which inspired Active...
- Arizona",
described by its conceiver,
Robin Sloan Bechtel, as “a
virtual cybertown in cyberspace"
where fans
gathered in an
online community that
among other...
- 1993
Shadoware Grossology 1997
Appaloosa Interactive,
SegaSoft Gus Goes to
Cybertown 1993
Modern Media Ventures Guys 1990s I.V.S.
Entertainment Software...
- an open-source
visual chat
program written in Tcl/Tk.
Active Worlds CyberTown Second Life Suler, John (January 1997). "Psychology of
Cyberspace - History...