-
playing as the
codemaker. The
codemaker gets one
point for each
guess the
codebreaker makes. An
extra point is
earned by the
codemaker if the codebreaker...
- game Mastermind, is a
number guessing game
involving two players. The
codemaker makes a four-digit
number with no repeats, and the
codebreaker tries to...
-
Between Silk and Cyanide: A
Codemaker's War 1941–1945 is a
memoir of
public interest by
former Special Operations Executive (SOE)
cryptographer Leo Marks...
- Cyanide: A
Codemaker's Story 1941–1945. London:
Harper Collins. p. 5. ISBN 0-00-255944-7. Marks, Leo (2001).
Between Silk and Cyanide: A
Codemaker's War, 1941-1945...
- ISBN 0-14-013271-6. Marks, Leo (1998).
Between Silk and Cyanide: A
Codemaker's Story 1941–1945.
Harper Collins. ISBN 0-00-255944-7. Moss,
William Stanley...
- from the
original on 2008-11-20.
Retrieved 2006-11-21. Perry,
Tekla S. (October 1, 2007). "The
Codemaker". IEEE Spectrum.
Retrieved May 7, 2016. v t e...
- PMC 7817086. PMID 33471849. Marks, Leo (1998).
Between Silk and Cyanide: a
Codemaker's Story, 1941–1945. HarperCollins. ISBN 978-0-684-86780-9.
Sergei N Molotkov...
-
missing publisher (link) Marks, Leo (1998).
Between Silk and Cyanide: A
Codemaker's War 1941–1945. London:
Harper Collins. ISBN 0-00-653063-X. Masterman...
- who
wrote a
brief account in his book,
Between Silk and Cyanide: A
Codemaker's Story 1941-1945
about two
young Danes who
found a
derelict de Havilland...
-
details of the events. Leo Marks' 1998 book,
Between Silk and Cyanide: A
Codemaker's Story 1941–1945 (ISBN 0-684-86780-X), also
details the story.
Marks (SOE's...