- 41.
Asakura 2000, pp. 37, 64.
Asakura 2000, p. 42.
Senrad 1993, p. 68.
Baggatta 1997, p. 10.
Asakura 2000, p. 65. Felit,
Daniel (5
September 2012). "How...
- 23, 2012.
Baggatta,
Patrick (July 1996). "Sonic's Red Shoe
Diaries – Part 2". Game Players. No. 86.
Imagine Publishing. pp. 42–44.
Baggatta,
Patrick (September...
-
Retrieved February 16, 2022 – via archive.org. Charia, Chris; Anderson, Diana;
Baggatta, Patrick; Bagundrigan, Lucky; Russo, Tom; et al., eds. (July 1997). "Spotlight...
-
Archived from the
original on
January 31, 2023.
Retrieved January 31, 2023.
Baggatta 1996a, pp. 38–41. Fahs,
Travis (May 29, 2008). "Sonic X-treme Revisited"...
-
Patrick Baggatta commended the texture-mapped 360° playfields, in-game
radio hints, soundtrack, and fast-paced gameplay. Nevertheless,
Baggatta saw the...
-
received average to
mixed reviews. It
holds 65.40% from Gamerankings.
Patrick Baggatta of IGN gave the
expansion 7.5/10,
describing it as
similar to the original...
- the
textured 3D
graphics of the enemies, settings, and bosses.
Patrick Baggatta from Game
Players stated that
while the game may come off as "just a simple...
-
aspect with the Team Tap
multitap earned praise. Game Players'
Patrick Baggatta considered it the
definitive way to play it. Mega Fun's
Timur Özelsel criticized...
- game's
release and a
mixed review published in Game Players; in it,
Patrick Baggatta wrote that it had strategy-solving
elements that made it
interesting enough...
-
Archived from the
original on July 1, 2012.
Retrieved April 2, 2021.
Baggatta,
Patrick (August 1995). "Code Breakers: ****o Ring?". Game Players. No...