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Ubisoft Anvil (until 2009
known as
Scimitar and
between 2012 and 2020 as
AnvilNext) is a game
engine created by
Ubisoft Montreal and used in the ********in's...
- ********inations and
evading pursuers.
Ubisoft developed a new game engine,
AnvilNext, for the game. ********in's
Creed III was one of the
first major video game...
-
being developed by
Ubisoft Annecy using Ubisoft's
proprietary game
engine AnvilNext 2.0, from the team that
created Steep, also an
extreme sports game, in...
-
exploration game,
until it was
repurposed in 2019 with Siege's
engine AnvilNext 2.0. The game is
based on a time-limited game mode in
Siege named Outbreak...
-
AnvilNext engine, the
development team is able to work with one
engine for both the
next-gen and current-gen
versions of the game, as the
AnvilNext engine...
-
asked for
consultation from
local Bolivians. A
modified version of the
AnvilNext engine for
supporting the
large open
world environments was used for the...
-
examples of
sieges such as the 1980
Iranian Emb****y siege.
Powered by
AnvilNext 2.0, the game also
utilizes Ubisoft's
RealBlast technology to
create destructible...
- C****andra Khaw
Mikko Rautalahti Shoma Patnaik Composer(s) DJ
Hyper Engine AnvilNext 2.0 Platform(s)
Microsoft Windows PlayStation 4 Xbox One
Release August...
-
Alain Johannes Alessandro Cortini Series Tom Clancy's
Ghost Recon Engine AnvilNext 2.0 Platform(s)
Microsoft Windows PlayStation 4 Xbox One
Stadia Release...
-
Battlefield 4 and
Battlefield 1 (Frostbite 3), Tom Clancy's
Rainbow Six
Siege (
AnvilNext 2.0), and
BattleBit Remastered (Unity), The
Finals (Unreal
Engine 5) Deformable...